> For the complete documentation index, see [llms.txt](https://yuexn.gitbook.io/golem-overlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yuexn.gitbook.io/golem-overlord/tokenomics/usdshard-ancient-shard.md).

# $SHARD (Ancient Shard)

Golem Overlord's secondary currency, mostly used for guilds, NFT'S and more?

$SHARD is the token used to generate NFTs and is used in guilds for various things. (to be implemented) (Might not be needed for ALL NFTs)

The issuance of $SHARD is determined by the [$SHARD drop chance](/golem-overlord/gameplay/scavenging-claim/usdshard-drop-chance.md).

* **Pre-minted / founder's share:** None!
* **Supply / faucets**: The supply of $SHARD tokens in Golem Overlord is inflationary. $SHARD is printed every day as players make Claims. The circulating supply is influenced by the balance of game faucets, sinks, and staking. The total supply of $SHARD is "infinite" in principle. Technically, it is just over 9 quadrillion, which should serve the game's purposes for... pretty much ever.
  * $SHARD issuance should be much lower than $PART, in theory (see Distribution below)
* **Burn / sinks:** TBD (Guilds and NFTs are likely use cases)
* **Distribution**: The distribution of $SHARD tokens only comes from rolling on $SHARD chance upon Claiming. Every 100% built up = 1 $SHARD, and partial percentages are a chance for 1 $SHARD. E.g. A player who Claims at 450% will receive at minimum 4 $SHARD, with a 50% chance to get a 5th.&#x20;
* **Demand**: The demand for $SHARD is driven by its utility (tbd) within the game. The size and engagement of the game's user base deeply influences demand.&#x20;
