> For the complete documentation index, see [llms.txt](https://yuexn.gitbook.io/golem-overlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yuexn.gitbook.io/golem-overlord/gameplay/player-stats/reputation.md).

# Reputation

Reputation can be used by burning $PART to level up faster than the base rate of 0.1XP/hr.

2% of your Reputation is converted to XP every hour. This is capped at 10% of your needed XP for your current Level (i.e., you will convert less than 2% if the number to be converted exceeds 10% of the amount needed to level up, which prevents whales from accelerating too fast).

This means you'll see your Reputation number slowly decrease over time as it is converted into XP.

{% hint style="info" %}
**Example**: You burn 10 $PART for 10 reputation; you will therefore get an **additional 0.2XP/hr.**
{% endhint %}

```
// 10 reputation * 2% = 0.2XP/hr
```

<div align="center"><figure><img src="/files/Flasa74EAeBodZQ6GHTB" alt=""><figcaption></figcaption></figure></div>

If 2% of Reputation equals less than 0.1XP, then nothing will happen. It does round up, so it will still convert at 2.5 Reputation but not at 2.4 or lower.

It is helpful to think of it as 1 $PART = 1 XP. Just remember that it won't be credited to you all at once.&#x20;

{% hint style="info" %}
**Hint:** An important thing to note is that when you burn $PART for Reputation , it doesn't count towards your position on the leaderboard instantly; it will count over time at the 2% burn rate of Reputation turning into XP.
{% endhint %}


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