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Golem Overlord
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  • Golem Overlord
    • Development Goals
    • Golemancer Staff
    • Alpha Release
    • Multi Accounting and Botting
    • The Community
    • Referrals
    • Story & Lore
  • Getting started
  • Gameplay
    • Player Stats
      • Level
      • Reputation
      • Algorithm
      • Power & Fortification
      • Golem Charging Station
      • Faith
      • Banked (staked)
      • Stat penalties
      • Upgrade Costs Table
    • Scavenging (Claim)
      • Claiming Panel
      • Stash & Max Stash
      • Claim Multiplier
      • Claim Timer & Claim Button
      • Claim Length Setting
      • $SHARD drop chance
      • Active Events
    • Battles (PvP)
      • Battles: Finding a target
      • Battles: Energy
    • Guilds
    • Events
    • Player Panel
      • Avatar & Title
      • Token Balances
      • Rating & Rank
      • Past 24 Hours Info
      • Energy & Battle Information
      • Income Information
    • Action Log
    • Action Menu
    • Info Menu
  • Tokenomics
    • $PART (Golem Part)
    • $SHARD (Ancient Shard)
    • NFTs
      • Golems
  • Future Ideas
    • Spells
    • Relics
    • Avatars
  • User guidelines and helpful links
    • Understanding Hive
    • Terms of Service
    • Privacy Policy
    • Helpful Links
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  1. Golem Overlord

Development Goals

Golem Overlord strives to achieve the following:

  • Keep the game backend and UI as simple as possible, while offering a rich and complex decision space.

  • Gameplay that takes only a minutes per day of actual activity, but leave a lot of room for theorycrafting.

  • Incentivize burning and create numerous sinks with upgrades, deals, NFT buys, etc.

  • Present transparent and accessible tokenomic stats.

  • Prioritize pagespeed.

  • Discourage (and disallow) bot usage.

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Last updated 2 years ago