> For the complete documentation index, see [llms.txt](https://yuexn.gitbook.io/golem-overlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yuexn.gitbook.io/golem-overlord/gameplay/scavenging-claim/claim-multiplier.md).

# Claim Multiplier

When you take the Claim action, you will receive a bonus $PART according to your Claim Multiplier. The baseline multiplier is 100% (i.e. you receive 100% of your Claimable Stash when claiming).

Max Stash does NOT impact the bonus $PART earned by this multiplier.

{% hint style="info" %}
**Example:** You have an 8 $PART in your Stash with a Max Stash of 9 and a multiplier of 120%. When you claim under these conditions, you will recieve 8 $PART + 1.6 bonus $PART = 9.6 total $PART (even though your Max Stash is 9).
{% endhint %}

## Calculating the Claim Multiplier

The core purpose of this multiplier is to reward active players and weaken multi-accounts and farming accounts.

You can **increase** the multiplier by:

* Holding a certain position on the Leaderboard the day ago. Snapshot at 00:00 UTC
* Setting your [Claim Length Setting](/golem-overlord/gameplay/scavenging-claim/claim-length-setting.md) to 'Longer'.
* Possibly through special events or NFTs
* Rising the Ranks!

Your multiplier will **decrease** if your total "lifetime claimed" amount starts to significantly overtake your total "lifetime spent" amount.

Specifically, the formula currently works as follows:

$$
PercentUsed = (LifetimeBurned +Staked+10)/LifetimeClaimed
$$

If "*PercentUsed*" falls below 75%, your multiplier will be set to *PercentUsed* + any increase bonuses mentioned above. So as long as *PercentUsed* is equal to or greater than 76%, you will suffer no Claim Multiplier decreases. The lowest penalty is 10%.

*LifetimeClaimed* includes any bonus $PART you receive from multipliers, Events, etc.

*LifetimeBurned* includes all $PART spent (aka burned) on stat upgrades.

*Staked* is what is staked on your Hive Engine wallet. It is possible to unstake $PART, so be sure to factor this aspect of the game in if you choose to do that.

There is a *+10* baseline included so that new players don't immediately get hit with a penalty.

{% hint style="info" %}
Example 1: You've spent 100 $PART on upgrades and have staked 5 $PART. You've claimed 90 $PART and earn a 1% bonus for your position on the Leaderboard. *PercentUsed* = (100 + 5 + 10) / 90 = 127%.&#x20;

**Your Multiplier will be 101%** (PU is >= 75%. Multiplier = 100% + 1% bonus)
{% endhint %}

{% hint style="info" %}
Example 2: You've spent 200 $PART on upgrades and have staked 50 $PART. You've claimed 480 $PART and earn a 5% bonus for your position on the Leaderboard. *PercentUsed* = (200 + 50 + 10) / 480 = 54.1%.&#x20;

**Your Multiplier will be 59.1%** (PU is < 75%. Multiplier = PU + 5% bonus)
{% endhint %}
