Level

Your Level determines the maximum level of your skills. (#Not yet implemented and subject to change.)

Everyone gets XP once every full hour, at the same time. You will get a base rate of 0.1XP/hr which can be boosted by burning $PART for Reputation (more on this in the next page).

Skill boosts (soon)

Levels give a boost to all Stats except Banked and Golem Charging Station.

In game, this will shown by a + X

$SHARD drop chance

Your level determines your daily $SHARD drop chance. Formula:

// 100 * (1.1)^(level-1)% per day.

The longer you wait in between claims, the greater your chances of finding a shard, as you slowly build up your $SHARD drop chance.

The table below shows the different drop chances compared to levels.

Level caps

Max levels will likely be introduced. To increase a max level, there may be a prestige system (burn current XP to raise cap). Your level and level bonuses would decrease, but you would be rewarded either a game effect (permanent buff) and/or points to spend on a Skill Tree.

At max level, no extra XP would be rewarded (it would freeze until you decide to prestige).

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