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Golem Overlord
  • Golem Overlord
    • Development Goals
    • Golemancer Staff
    • Alpha Release
    • Multi Accounting and Botting
    • The Community
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    • Story & Lore
  • Getting started
  • Gameplay
    • Player Stats
      • Level
      • Reputation
      • Algorithm
      • Power & Fortification
      • Golem Charging Station
      • Faith
      • Banked (staked)
      • Stat penalties
      • Upgrade Costs Table
    • Scavenging (Claim)
      • Claiming Panel
      • Stash & Max Stash
      • Claim Multiplier
      • Claim Timer & Claim Button
      • Claim Length Setting
      • $SHARD drop chance
      • Active Events
    • Battles (PvP)
      • Battles: Finding a target
      • Battles: Energy
    • Guilds
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    • Player Panel
      • Avatar & Title
      • Token Balances
      • Rating & Rank
      • Past 24 Hours Info
      • Energy & Battle Information
      • Income Information
    • Action Log
    • Action Menu
    • Info Menu
  • Tokenomics
    • $PART (Golem Part)
    • $SHARD (Ancient Shard)
    • NFTs
      • Golems
  • Future Ideas
    • Spells
    • Relics
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  • User guidelines and helpful links
    • Understanding Hive
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On this page
  • Skill boosts (soon)
  • $SHARD drop chance
  • Level caps
  1. Gameplay
  2. Player Stats

Level

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Last updated 2 years ago

Your Level determines the maximum level of your skills. (#Not yet implemented and subject to change.)

Everyone gets XP once every full hour, at the same time. You will get a base rate of 0.1XP/hr which can be boosted by burning $PART for Reputation (more on this in the next page).

Skill boosts (soon)

Levels give a boost to all Stats except Banked and Golem Charging Station.

In game, this will shown by a + X

$SHARD drop chance

Your level determines your daily $SHARD drop chance. Formula:

// 100 * (1.1)^(level-1)% per day.

The longer you wait in between claims, the greater your chances of finding a shard, as you slowly build up your $SHARD drop chance.

The table below shows the different drop chances compared to levels.

Level caps

Max levels will likely be introduced. To increase a max level, there may be a prestige system (burn current XP to raise cap). Your level and level bonuses would decrease, but you would be rewarded either a game effect (permanent buff) and/or points to spend on a Skill Tree.

At max level, no extra XP would be rewarded (it would freeze until you decide to prestige).

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