> For the complete documentation index, see [llms.txt](https://yuexn.gitbook.io/golem-overlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yuexn.gitbook.io/golem-overlord/gameplay/player-stats/level.md).

# Level

<div align="center"><figure><img src="https://2137646493-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fixb9f0jutBwRwIxZxidV%2Fuploads%2FKPO79zyRINW610fjHeqs%2Fimage.png?alt=media&amp;token=dc8bdfb1-8737-497a-a14a-845155ae91cf" alt=""><figcaption></figcaption></figure></div>

Your Level determines the maximum level of your skills. `(#Not yet implemented and subject to change.)`

Everyone gets XP once every full hour, at the same time. You will get a base rate of 0.1XP/hr which can be boosted by burning $PART for Reputation (more on this in the next page).

## Skill boosts (soon)

Levels give a boost to all Stats except Banked and Golem Charging Station.&#x20;

In game, this will shown by a `+ X`

<figure><img src="https://2137646493-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fixb9f0jutBwRwIxZxidV%2Fuploads%2FDnDpzwTaNqiPFhA9gfR5%2Flevel%20changes%20april%2017.png?alt=media&amp;token=0aabb848-9814-4d85-addd-cc71651ce518" alt=""><figcaption></figcaption></figure>

## $SHARD drop chance

Your level determines your daily $SHARD drop chance. Formula:

```
// 100 * (1.1)^(level-1)% per day.
```

The longer you wait in between claims, the greater your chances of finding a shard, as you slowly build up your $SHARD drop chance.

The table below shows the different drop chances compared to levels.

<div align="center"><figure><img src="https://2137646493-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fixb9f0jutBwRwIxZxidV%2Fuploads%2FGGkHP8s3nOcyL6QmqXf1%2Fimage.png?alt=media&amp;token=3ed85ec6-ad8a-4712-9384-ee7cd7e127c5" alt=""><figcaption><p>       Level 1                                       Level 2      </p></figcaption></figure></div>

<div align="center"><figure><img src="https://2137646493-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fixb9f0jutBwRwIxZxidV%2Fuploads%2FwzOoadfPJtUe1SX9bxJ6%2Fimage.png?alt=media&amp;token=00a94c81-92ce-42c5-96a1-c23a03c0ac6d" alt=""><figcaption></figcaption></figure></div>

## Level caps

Max levels will likely be introduced. To increase a max level, there may be a prestige system (burn current XP to raise cap). Your level and level bonuses would decrease, but you would be rewarded either a game effect (permanent buff) and/or points to spend on a Skill Tree.&#x20;

At max level, no extra XP would be rewarded (it would freeze until you decide to prestige).
