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Golem Overlord
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  1. Tokenomics

$PART (Golem Part)

PreviousTokenomicsNext$SHARD (Ancient Shard)

Last updated 2 years ago

$PART is the token used for primary mechanics in the game, such as upgrades, rewards, and banking.

$Part is meant as a game token, not a speculatory asset. Markets gonna market, price is what players are willing to pay.

  • Pre-minted / founder's share: None!

  • Supply / faucets: The supply of $PART tokens in Golem Overlord is inflationary. $PART is printed every day as players make Claims. The circulating supply is influenced by the balance of game faucets, sinks, and staking. The total supply of $PART is "infinite" in principle. Technically, it is just over 9 quadrillion, which should serve the game's purposes for... pretty much ever.

  • Burn / sinks: The burn mechanisms are as follows:

    • Reputation - Burn $PART for .

    • Stats Upgrades - The cost to upgrade any stat .

    • Attacking - When Attacking unsuccessfully, 10% of your claimable stash will get burned.

  • Distribution: The distribution of $PART tokens only comes from:

    • The initial 3 $PART you get when purchasing the

    • Active players claiming $PART

    • Bonuses on Claims (e.g. from Events or multipliers)

  • Demand: The demand for $PART is driven by its utility within the game. The size and engagement of the game's user base deeply influence demand.

So far, $PART is keeping its circulating supply well under 10%:

Overall, the specific implementation of tokenomics for $PART in Golem Overlord may vary depending on a number of factors and may be subject to change over time based on the needs and goals of the game's developers and user community.

Remember we are in an ALPHA-state of gameplay and things can be changed fast!

faster account leveling
works on an exponential curve
staff
(Picture taken on the 14th of April, one week after launch.)