$PART (Golem Part)
Last updated
Last updated
$PART is the token used for primary mechanics in the game, such as upgrades, rewards, and banking.
$Part is meant as a game token, not a speculatory asset. Markets gonna market, price is what players are willing to pay.
Pre-minted / founder's share: None!
Supply / faucets: The supply of $PART tokens in Golem Overlord is inflationary. $PART is printed every day as players make Claims. The circulating supply is influenced by the balance of game faucets, sinks, and staking. The total supply of $PART is "infinite" in principle. Technically, it is just over 9 quadrillion, which should serve the game's purposes for... pretty much ever.
Burn / sinks: The burn mechanisms are as follows:
Reputation - Burn $PART for faster account leveling.
Stats Upgrades - The cost to upgrade any stat works on an exponential curve.
Attacking - When Attacking unsuccessfully, 10% of your claimable stash will get burned.
Distribution: The distribution of $PART tokens only comes from:
The initial 3 $PART you get when purchasing the staff
Active players claiming $PART
Bonuses on Claims (e.g. from Events or multipliers)
Demand: The demand for $PART is driven by its utility within the game. The size and engagement of the game's user base deeply influence demand.
So far, $PART is keeping its circulating supply well under 10%:
Overall, the specific implementation of tokenomics for $PART in Golem Overlord may vary depending on a number of factors and may be subject to change over time based on the needs and goals of the game's developers and user community.
Remember we are in an ALPHA-state of gameplay and things can be changed fast!