> For the complete documentation index, see [llms.txt](https://yuexn.gitbook.io/golem-overlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yuexn.gitbook.io/golem-overlord/tokenomics/usdpart-golem-part.md).

# $PART (Golem Part)

$PART is the token used for primary mechanics in the game, such as upgrades, rewards, and banking.

$Part is meant as a game token, not a speculatory asset. Markets gonna market, price is what players are willing to pay.

* **Pre-minted / founder's share:** None!
* **Supply / faucets**: The supply of $PART tokens in Golem Overlord is inflationary. $PART is printed every day as players make Claims. The circulating supply is influenced by the balance of game faucets, sinks, and staking. The total supply of $PART is "infinite" in principle. Technically, it is just over 9 quadrillion, which should serve the game's purposes for... pretty much ever.
* **Burn / sinks:** The burn mechanisms are as follows:
  * Reputation - Burn $PART for [faster account leveling](/golem-overlord/gameplay/player-stats/reputation.md).
  * Stats Upgrades - The cost to upgrade any stat [works on an exponential curve](/golem-overlord/gameplay/player-stats/upgrade-costs-table.md).
  * Attacking - When Attacking unsuccessfully, 10% of your claimable stash will get burned.
* **Distribution**: The distribution of $PART tokens only comes from:
  * The initial 3 $PART you get when purchasing the [staff](/golem-overlord/golem-overlord/golemancer-staff.md)
  * Active players claiming $PART
  * Bonuses on Claims (e.g. from Events or multipliers)
* **Demand**: The demand for $PART is driven by its utility within the game. The size and engagement of the game's user base deeply influence demand.&#x20;

So far, $PART is keeping its circulating supply well under 10%:

<div align="center"><figure><img src="/files/rgqKEAbYkoOBraU4PeUW" alt=""><figcaption><p>(Picture taken on the 14th of April, one week after launch.)</p></figcaption></figure></div>

Overall, the specific implementation of tokenomics for $PART in Golem Overlord may vary depending on a number of factors and may be subject to change over time based on the needs and goals of the game's developers and user community.&#x20;

Remember we are in an ALPHA-state of gameplay and things can be changed fast!
