Stash & Max Stash
Stash appears at the bottom-middle of your screen and is updated about once every 3 seconds.
Stash represents $PART tokens that are vulnerable—they can be claimed by you or stolen in a PvP attack.
Maximum Stash
Your maximum Stash is shown as a number beside the updating Stash count, e.g. /6.8.
Your income will stop incrementing if you hit this limit. If you attack someone and steal more than you can hold, you will lose the excess $PART.
The starting point for Max Stash (also referred to as 'Carry Cap') is 8 hours worth of passive scavenging income. So: "However much you earn in eight hours is your max."
You can increase your Max Stash in two ways:
Increase the 'hours' stat.
Increase your scavenging rate.
Formula for calculating maximum stash (See Banked (staked) for the conversation rate into hours:
Increasing Hours
These hours are tied most directly to the Banked Stat. Staking more $PART will slowly build up your hours.
However, the first 10 levels of the Power Stat also add one hour each (e.g. if you have Power Level 4, you'll have +4 hours).
Increasing Income
The most straightforward way to increase income is by levelling up the Algorithm and Golem Charging Station stats.
Income multiplier bonus
You can also earn an income multiplier bonus, which appears as a green number in the Income Display of your Player Panel. The bonus is calculated by comparing your baseline scavenging rate to the global average of all players' rates. If you're above average, this will be reflected in a rate of 100% or greater.
If you're below average, you will not be penalized.
The bonus has diminishing returns to stop any 'runaway effects' for players with huge scavenging rates.
This feature was implemented to incentivize people to level up their stats and to weaken the ability for multi-account farms to build unfair advantages for a main.
It is possible for Events to impact this.
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