# Stash & Max Stash

Stash appears at the bottom-middle of your screen and is updated about once every 3 seconds.

Stash represents $PART tokens that are vulnerable—they can be claimed by you *or* stolen in a PvP attack.

<div align="center"><figure><img src="/files/RFiqkZyuIxb7SJJ8ri8j" alt=""><figcaption></figcaption></figure></div>

## Maximum Stash

Your maximum Stash is shown as a number beside the updating Stash count, e.g. `/6.8.`

Your income will stop incrementing if you hit this limit. If you attack someone and steal more than you can hold, you will lose the excess $PART.

The starting point for Max Stash (also referred to as 'Carry Cap') is 8 hours worth of passive scavenging income. So: "However much you earn in eight hours is your max."

You can increase your Max Stash in two ways:

1. Increase the 'hours' stat.
2. Increase your scavenging rate.

Formula for calculating maximum stash \
(See [Banked (staked)](/golem-overlord/gameplay/player-stats/banked-staked.md) for the conversation rate into hours:

```
// (Staked $PART(converted to hours)+power_level<11(converted to hours)) * Base scavenge rate in hours.
```

### Increasing Hours

These hours are tied most directly to the [Banked Stat](/golem-overlord/gameplay/player-stats/banked-staked.md). Staking more $PART will slowly build up your hours.

However, the first 10 levels of the [Power Stat](/golem-overlord/gameplay/player-stats/power-and-fortification.md) also add one hour each (e.g. if you have Power Level 4, you'll have +4 hours).

### Increasing Income

The most straightforward way to increase income is by levelling up the [Algorithm](/golem-overlord/gameplay/player-stats/algorithm.md) and [Golem Charging Station](/golem-overlord/gameplay/player-stats/golem-charging-station.md) stats.

#### Income multiplier bonus

**You can also earn an income multiplier bonus**, which appears as a green number in the [Income Display of your Player Panel](/golem-overlord/gameplay/player-panel/income-information.md). The bonus is calculated by comparing your baseline scavenging rate to the global average of all players' rates. If you're above average, this will be reflected in a rate of 100% or greater.

* If you're below average, you will not be penalized.
* The bonus has diminishing returns to stop any 'runaway effects' for players with huge scavenging rates.
* This feature was implemented to incentivize people to level up their stats and to weaken the ability for multi-account farms to build unfair advantages for a main.
* It is possible for Events to impact this.


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